Project Void is my first stage production using Unreal 5, using a template that came with Unreal for stage production, but created my own stage with some basic models / creations within blender. As this was my first stage production I was testing some of the tools that Unreal 5 has to give to make virtual production stages or products looks more realistic.
Within making this stage, there's parts that I would like to change and learn, some of the parts would be the lighting system as its a automatic system I would of liked to learn this system to create my own already made show or find a way to get Madrix lighting system to be working with the virtual stage lighting for live production.
Within working on the stage within Blender I was thinking on a huge scale for what I wanted to try for the first product with this I decided to try and slow the process by not trying to go too outside of the box and making the stage smaller for a single person or small group of people being on the stage.
While planning this stage project, I had a lot of inspiration from Hololive stages, either from their Virtual content creator models or for the New year streams. Within the document, there are some ruff designs that I was planning for this stage.
I had a lot planned for this project, from having MMD model support for animations and models for people that cant perform using body tracking to being able to perform within the stage using full body tracking, but it was cut out as I wanted to set a deadline for myself to do this for using Unreal for a virtual stage production for the first time.